Today’s divisive comment comes from Forza 7 Software Architect, Chris Tector. Quick to separate himself from his “highest quality pixels” statement of last year and move on to something equally as laughable, Tector made an incredibly bold claim in an interview with Eurogamer.
The man-turned-meme discussed the Xbox One X’s capabilities and how Turn 10 Studios has been able to utilize the increased power to achieve something the team is proud of, and rightly so. There’s no denying that Forza 7 looks incredible.
Things went downhill when this developer blatantly stated that the Xbox One X experience on offer was that of a wildly expensive PC. The comment regarding Forza 7‘s visual fidelity is as follows:
So rather than hoping you can afford a multi-thousand dollar PC that can achieve it, we’re going to have people playing at console, native 4K, 60 frames a second.
Needless to say, the comment struck a cord with people and once again opened up the ever-lasting debate between console and PC players. Without fueling that fire too much, what I will say is that the recently released PC requirements for Forza 7 seem to betray Tector’s assertion.
The recommended graphics card is either a GTX 670 or a GTX 1050 Ti. The former is a five year old GPU while the latter is a modern card that goes for around $150. Even the listed CPU is five years old and sells for under $200.
The fact that one can claim it would take a “multi-thousand dollar PC” to replicate the performance of the game on Xbox One X is extremely misinformed. Sadly, these kind of comments were in abundance at this year’s E3 following the new console’s reveal. For now, we will just have to wait until Forza 7 releases on October 3rd and let the benchmarks that follow do the talking.